The gameplay on 247 Backgammon is seamless and you’ll quickly become addicted to the beautiful artwork and perfect puzzle game. A backgammon tip for beginners is to use the doubling cube whenever possible. The doubling cube is used when a player feels they have an advantage over their opponent and when they want to offer a double before rolling.

  • These variations allow you to use the same board to play a different game than standard backgammon.
  • You must always use as many of your dice rolls as possible, even when doing so is not to your advantage.
  • The number 2 represents the fact that the stakes are now doubled.
  • At the commencement of play, the doubling cube sits on one side of the board centered between the two players with a displayed value of 64 (representing 1).
  • Additionally if a player loses the game without barring off any checkers they forfeit double the current bet, this is referred to as a Gammon.

Both players have their own pair of dice and a dice cup used for shaking. A doubling cube, with the numerals 2, 4, 8, 16, 32, and 64 on its
faces, is used to keep track of the current stake of the game. You can enjoy this fun board game with your friends and family on your very own customized backgammon board to boot. A tip for beginners playing backgammon is to always ensure the two dice land flat and on the right side of the Backgammon board. On a player’s turn, they will roll both dice to determine their movement. The game’s goal is to bear off, or remove, your pieces from play.


It takes a lifetime (and probably a bit longer) to become a true expert. When the box wins a game, he collects from each team member and retains his position as the box. The captain goes to the back of the line and the next player on the team becomes the new captain.

Now, the opposing opponent can accept or concede,; if they concede,, they give up two points instead of one. It’s time to put your skills into practice and become a better player, all for free, on the Backgammon Galaxy App. You can analyze your games using AI technology and gain valuable insights. Enjoy playing browser, tablet, or smartphone, giving you the flexibility to play anytime, anywhere. To bear off, a player must roll a number that corresponds to a point with a checker on it that is higher than the rolled number. For example, if a player rolls a 3, they must have a checker on the 5th point or higher to bear off that checker.

After the Crawford game, the doubling cube is back in play again. If a player refuses a redouble, he must pay the number of points that were
at stake prior to the redouble. Otherwise, he becomes the new owner of the cube and the game continues
at twice the previous stakes. There is no use of the doubling dice in this game; backgammons and gammons do not affect scoring.

Thus, if the roll is 63 and their 6-point has already been cleared but they have checkers on their 5-point, they may use the 6 to remove a checker from the 5-point. They may, if possible, move a checker inside their home board the number of spaces equivalent to one of the numbers rolled. The rules require that a player Las Atlantis Casino must use both numbers of their roll (all four in the case of a double) if possible. If they can make moves that don’t involve bearing off, they are free to do so. Otherwise, they must bear off if that is the only legal play. They then move one or more of their checkers in accordance with the numbers on the dice.

Also know that there’s no limit to how many checkers you can place on a point. Five checkers on 13 (the midpoint).Three checkers on 8 and five checkers on 6. The vertical divider in the middle of the board is called the bar, and the bear off trays are located on the side of the board. There are many backgammon books available, albeit the vast majority of them only from specialist stockists such as Carol Joy Cole’s Backgammon Supplies a la Carte and Chris Ternel’s BG Shop.

Moving Your Pieces

Chris Bray is the author of multiple backgammon books, including Backgammon for Dummies, and is the backgammon columnist for The Times of London. He posts a weekly column on our website called Bray’s Learning Curve. At the end of the game, the loser pays the winner the value of the doubling cube in whatever units they have agreed to play for.

Rolling Doubles

The bar separates the outer side from the home side of the board. The 24 triangles on the board are known as the points, and the checkers are called discs. Backgammon is made for audiences 6 years and older, making it a perfect game for family game night.

Tournament Play

The doubling cube is a die with the numbers 2,4,8,16,32 and 64 written on it. This dice is never rolled and is instead used as a tracker to keep track of the bet multiplier. One half of the board represents each players home board, with one side belonging to each player. The pips are numbered from 1 to 24 (mirrored for each player). Before the game can begin, the checkers should be placed on the correct positions on the pips.

If you move a checker onto an opponent’s blot or touch down on it in the process of moving the combined total of your roll, the blot is hit and must be placed on the bar. A player may not make any other move until they have brought all their checkers on the bar back into play. Play with an artificially intellegent opponent or play with a friend with Pass & Play! 247 Backgammon has games in five difficulites, ranging from easy to expert! You’ll be sure to find a difficulty you feel comfortable playing, whether you are a beginner or seasoned backgammon player. Options only on 247 Backgammon include doubling cube, highlights, match points, and chip color! This backgammon site even remembers your preferences every time you come back so you’ll be set to play immediately!

For example, if you roll a three and all of your checkers are on the fourth point or higher, you must move one of them forward three points. If no such move is possible, you must remove a checker from the highest possible point. You are never required to bear off if another legal move is available. After your last checker has been returned to the board, any remaining numbers on the dice must be played. You may move any checker, including one that was just returned to the board. The ace-point is another name for the one-point, the last point you can move your checkers to before bearing them off.

A strong strategy is to try hitting as many of your opponent’s unprotected playing pieces, also known as “blots,” along the way. White takes thereby becoming the owner of the cube.The game continues and both players now play on for the new higher stakes and blue makes her roll. The pip count determines the optimal strategy to use in the game—If you’re ahead in the race you want to avoid getting hit and bring your checkers home. If you’re behind in the race you want to try and hit a checker since a pure race will leave you in a losing position. Each players “Home board” is considered points numbered 1-6. The area outside of your home board is called the outer board, and the ridge down the center of the board is known as the Bar (more on that later).

Backgammon Basics: How To Play

The numbering of points is based on the point of view of the player whose turn it is to move. Each point therefore has two numbers, depending upon who is on roll. For example, White’s 5-point (or 5-pt) is Black’s 20-point. Diagrams are normally numbered from the viewpoint of the player whose home board is at the bottom of the diagram. Each movement is shown by giving the start and end point of the checker separated by a ‘/’.

Betting and Doubling

In this example, White and Black are playing a 5-point match. After three games, White has 4 points, one short of what he needs for the match. That triggers the Crawford rule, and no doubling is allowed in the next game, Game 4.